MAKE Magazine
MAKE, a full-color hybrid magazine/book, comes quarterly from O’Reilly Media, the Publisher of Record for geeks and technology enthusiasts everywhere.
MAKE brings the do-it-yourself mindset to all the technology in your life. This is a magazine that celebrates your right to tweak, hack, and bend any technology at your own will. MAKE is loaded with exciting projects that help you make the most of your technology at home and away from home.
Visit MakeZine.com, MAKE’s constantly evolving website and blog.
Joe Grand is a Contributor to MAKE and sits on MAKE’s Technical Advisory Board, where he provides guidance on the technical direction of the magazine. His articles include:
• MAKE 10:
Home ElectronicsPrimer: Voltage, Current, and Resistance, Three staple quantities you’ll encounter with anything that has electrons running through it – here’s how they all tie together, pp. 164-166
Propeller Chip: Silicon from Scratch (sidebar), BASIC Stamp’s Chip Gracey puts a new spin on microcontrollers, pg. 81
• MAKE 08:
Toys and Games1966: A Big Year for Games, An afternoon with Ralph Baer, the “Father of Video Games,” pp. 62-63
• MAKE 06:
RobotsRFID for Makers, Build this kit to read radio frequency ID tags, pp. 160-163
• MAKE 05:
Science, Weather, and OutdoorsFull Mast Reception, Build your own satellite dish mast in three easy steps, pg. 150
• MAKE 03:
Cars and HalloweenReading and Drawing Schematics, Understanding schematics is a good baseline skill for makers, and not as hard as you think, pp. 151-152
• MAKE 02:
Home EntertainmentRetro Game Heaven: The Atari 2600 PC, After fitting a full-featured wireless PC system into an old Atari 2600 case, you can watch movies, surf the web, and play hundreds of retro games, pp. 50-84
Peace and Quiet with the Flip of a Switch, How to add a power switch to an external drive without one, pp. 141-143
• MAKE 01:
PremierePrimer: Soldering and Desoldering, Step-by-step instructions for making (and unmaking) the perfect solder joint, pp. 162-169